The pre-alpha of Mossism: Revised, the only reason it's "Revised" is because I need to call it something else, and since Mossism: Revised uses Godot 4.x it has been revised from the original prototype.

A simple FPS inspired by Quake

Feedback Form, if you'd like to give input into the future of Mossism: Revised.

Mossism's GitLab page has any updates done to the source, and a simple roadmap.

Controls can be remapped, however the UI doesn't work very well, I'd suggest you use a CFG file formatted like the one provided in the downloads.  Side note these might not work anymore.
The enemy can't get hurt, but it sure looks creepy.

NOTES:

The Windows, and MacOS builds are untested and may be more unstable than the Linux build, however it is still preferred to use a Downloadable Build, as the web build is not the same quality as the platform specific builds. Web Build does not work on FireFox in my experience.

DEFAULT CONTROL:

W: Forward

S: Backward

A: Strafe Left

D: Strafe Right

Q: Use Tool

Left Click: Use Tool

Space: Jump

Tab(native)/Shift(on web):  Sprint

Shift(native)/Alt(on web): Crouch

Download

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Click download now to get access to the following files:

mossism-revised-linux-pre-alpha-x86_64.zip 82 MB
Version 4
mossism-revised-win-pre-alpha-x86_64.zip 86 MB
Version 4
mossism-revised-mac-pre-alpha.zip 74 MB
Version 3
azerty-keymap.cfg 182 bytes
Version 0.0.0.1

Development log