Mossism: Revised
The pre-alpha of Mossism: Revised, the only reason it's "Revised" is because I need to call it something else, and since Mossism: Revised uses Godot 4.x it has been revised from the original prototype.
A simple FPS inspired by Quake
Feedback Form, if you'd like to give input into the future of Mossism: Revised.
Mossism's GitLab page has any updates done to the source, and a simple roadmap.
Controls can be remapped, however the UI doesn't work very well, I'd suggest you use a CFG file formatted like the one provided in the downloads. Side note these might not work anymore.
The enemy can't get hurt, but it sure looks creepy.
NOTES:
The Windows, and MacOS builds are untested and may be more unstable than the Linux build, however it is still preferred to use a Downloadable Build, as the web build is not the same quality as the platform specific builds. Web Build does not work on FireFox in my experience.
DEFAULT CONTROL:
W: Forward
S: Backward
A: Strafe Left
D: Strafe Right
Q: Use Tool
Left Click: Use Tool
Space: Jump
Tab(native)/Shift(on web): Sprint
Shift(native)/Alt(on web): Crouch
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Author | ShadowFungi |
Genre | Shooter |
Made with | Blender, Krita, Godot |
Tags | Prototype, Simple |
Code license | zlib License |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- So much yet so littleAug 07, 2024
- Mossism Revised has been built!Jul 04, 2023